![]() Everyone starts with three coins (unless otherwise stated), so pass those out. Set them aside such that everyone can reach them. They’re worth 1, 3, or 5 points, depending on when you acquire them. Set them somewhere such that everyone can reach them. These are Military Defeat tokens, and they’re worth -1 point. There should be three types of tokens in your game box. If you see these, don’t necessarily use them in your first game. These are all from a variety of different expansions, so they will get covered in later blog posts. ![]() You might notice that some people’s copies of 7 Wonders have alternate Wonder boards, such as: We’ll briefly ignore the symbols and touch back on them later. In either case, if it’s your first game you should start with Side A. They’re slightly different and Wonder-dependent, but you should all pick the same side for the game. For the game, each Wonder board has two sides. There are also cards that come with them so that you can shuffle the cards and deal one to each player, rather than shuffling the Wonder boards (which is hard). You should start with a bunch of Wonder boards that look like this: You’ll notice a bunch of things inside of the box, and I’ll briefly explain each. ![]() Alright, this is gonna be a bit of a doozy, so bear with me. ![]()
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